Mini Mage Mine
Controls
The game will primarily target mobile so it's main input mode is click / touch. However for desktop convenience some basic key binds are added:
- arrows / WASD - walk, interact, cast (e.g. door opening) in a given direction (always targets the CLOSEST tile only)
- 1, 2, 3, 4 - (de)select spell
Auto-walk
It might not be obvious but there is an auto-walk implemented ;) Just click on a distant tile and if there are no monsters nearby your character will try to go there.
Winning
You can't at the moment ;) I still haven't decided on the level count (and hope playtesting will help with that).
Feedback
As the game is in playtest phase all feedback is most welcome ;) (you can drop a comment here).
Changelog
0.1.1
- use a dedicated button for interactions (pick, descend etc.) instead of clicking on the player tile
- reworked spell building menu (coloured columns, arrow indicators)
0.1.0
Initial playtest release as "Mini Mage Mine"
| Updated | 12 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | maciek.glowka |
| Genre | Role Playing |
| Tags | 2D, Dungeon Crawler, Pixel Art, Roguelike |
| Content | No generative AI was used |
Comments
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I'm not 100% sure how I died sometimes
So far I love it! Great graphics and sound. I died on floor two but that’s the way dungeons go. Maybe you could add something where it tells me what a spell does when I hover over it?
Thanks! Glad you like it.
So far you can check each rune in the spell building menu (there should be a popup text when rune is selected). But I am guessing you mean on the main dungeon screen ? Have to think about it (esp. that hovering on mobile won't be straightforward ;)
Hmm, can't work out how to combine spells
I just worked it out!
Working on making it clearer ;)