Monk Tower


A simple coffee-break roguelike game.

Roam through 20 levels of the cloister tower, to retrieve the lost manuscript. Carefully manage your weapons, as they get damaged quicker than you think.


Touch controls

  • Swipe: move
  • Swipe + hold: keep moving
  • Tap anywhere on the map: pause

Keyboard controls

  • WASD / Arrows: move
  • Space: pause
  • Q: pick / interact
  • E: [more] (if button is visible)
  • 1234: change active weapon slot
  • ZXCV: use item

Weapons

The player has 4 weapon slots available. Only one can be active at a time.

Each weapon action (attack, pick, repair etc.) is always performed on the active slot.

Beware: picking new weapon permanently replaces the active one.

Weapons have a durability parameter (marked by a hammer icon) that decreases with every use by one.

Weapon switching does NOT take a turn.

Items

The player can carry up to 4 items at a time. Newly picked item is always placed on the first free slot.

When no slots are available, new items cannot be picked.

Most of the items are randomized per each gameplay and have to be discovered on the first use.

Item use takes a single turn.



StatusIn development
PlatformsWindows, Linux, Android, HTML5
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
Authormaciek.glowka
GenreRole Playing
Tags2D, Dungeon Crawler, Pixel Art, Roguelike, Singleplayer, Turn-based

Download

Download
monk_tower.exe 10 MB
Version 11 31 days ago
Download
monk_tower.apk 17 MB
Version 6 31 days ago
Download
monk_tower 17 MB
Version 11 31 days ago

Also available on

Development log

Comments

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Very nice game, you nailed the balance between simplicity and strategic depth that a game like this needs!  My one suggestion is to make the enemies a little easier to tell apart by their shape alone (for example, the ranged hooded-guy and the melee hooded-guy look the same if not for their color, which can give some people trouble).  Otherwise, a very polished experience!

Hi! Thanks for the comment. I am glad you like it and the simple approach works :) Indeed I was sort of recycling the same sprites, I can definitely vary them in a future update.

I came upon your site after finding your tutorial on roguelikes in bevy - really polished game, very nice handling, great work!

Thanks! Glad you liked it :)

(1 edit)

Thanks for the game! I managed until level 8 after some tries. I really enjoyed the way you did the fog of war, looks really nice with the pixel art.

I tried some strategies but it seems that I got the best result by being really cautious and spending most of the time waiting for the enemies. Stun and slash. I managed to kill some Monks but I finally forgot to wait and got crushed :P

I didn’t have much luck on subsequent runs, so the initial room rats left me always with little health from the get go.

There’s a small bug on the web version. You can’t move with the keys or WASD after using the buttons with the mouse, you need to click back into the map to activate it back.

Hi! Thanks a lot for playing and the feedback!

The rng is indeed sometimes to random yet and can lead to overly difficult runs - I have to still figure out how to handle the balancing.

Thanks for the info about the bug. I will take a look at it (probably some flag does not get cleared or smth :)

On higher levels there are some new monsters with different behaviours, so I hope more tactics will be needed :) Although stunning is indeed powerful. It is sort of intended that usually you won't have a single weapon strong enough to kill the toughest enemies, So the player has to do such tricks. Still, there should be more weapon types to make it more interesting :)